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Rules - CS 1.6


Counter-Strike: 1.6




General




Competition Method: 5 vs. 5 (Team Play, 5 players per team)

Double Elimination Tournament: Regular 1 map, overall final 2 maps.

In Double Elimination Tournament, if a team wins 16 rounds, the match will end immediately.

In Double Elimination Tournament, extra round will be played until the winner is determined.

Rounds: 30 Rounds (Maxrounds format): 15 rounds as Terrorists and 15 rounds as Counter-Terrorists per team

Round Time: 1 min 45 sec

Counter-Strike, Terrorist will be announced before the match or decided by coin toss.

Victory Condition: The first team to win 16 rounds.

In the case of a tie after regulation, 6 extra rounds will be played.
(3 rounds as Terrorists / 3 rounds as Counter-Terrorists per team)

Extra Round restart money: $10,000

In the case of a re-tie after 6 extra rounds as stated above, 6 more extra rounds will be played until the tie is broken.

Official Maps: de_dust2, de_train, de_inferno, de_nuke

Each map may be modified by the WCG Euro committee. Players will be informed before the tournament of any such modifications

The map selection may be changed prior to the tournament. Players will be informed of any such changes before the tournament.

Only team leaders are allowed to use public in-game messages (messagemode1) within a match. The rule also applies when dead. Use of messagemode1 by any member other than the team leader shall result in a warning. Other team members must only use team message (messagemode2), while in a match.

Team members may communicate verbally if they are alive in the match or when all team members are dead.

Any player who has died cannot communicate by ANY means (No gesture or verbal communication will be allowed) with any other team member or opponent until the beginning of the next round.

The Server Master will record the process of the match.

Approved Grenade Amounts Per Round

1) Flashbangs: 2
2) Grenades: 1
3) Smoke Grenades: 1

Approved Commands

1) Adjust_crosshair
2) Left Hand
3) A user can use Activate In-Game-VGUI Command (e.g left hand, adjust_crosshair etc)

Default skins must be used.

Boosting (stepping on top of own team player) is allowed in play.

Throwing grenades over buildings in all maps are allowed.

Any use of the flash bang bug will result in a warning at the minimum or loss by default for the offending team.

C4 must be installed at a defusable location. If it is installed at a non-defusable location, the team that installed the C4 may be given a warning or lose by default at the referee's discretion.

Any other use of map or program bugs can result in a warning at the minimum or loss by default for the offending team after deliberation and decision by the board of referees at its sole discretion.

The gamma rate can be changed in the video graphic driver.




Tournament Server Settings



- mp_autokick 0 - mp_autocrosshair 0
- mp_autoteambalance 0 - mp_buytime 0.25
- mp_consistency 1 - mp_c4timer 35
- mp_fadetoblack 1 - mp_flashlight 1
- mp_forcechasecam 2 - mp_forcecamera 2
- mp_footsteps 1 - mp_freezetime 15
- mp_friendlyfire 1 - mp_hostagepenalty 0
- mp_limitteams 10 - mp_logecho 1
- mp_logdetail 3 - mp_logfile 1
- mp_logmessages 1 - mp_maxrounds 0
- mp_playerid 1 - mp_roundtime 1.75
- mp_timelimit 0 - mp_tkpunish 0
- sv_aim 0 - sv_airaccelerate 10
- sv_airmove 1 - sv_allowdownload 0
- sv_allowupload 0 - sv_alltalk 0
- sv_cheats 0- sv_clienttrace 1
- sv_clipmode 0 - sv_friction 4
- sv_gravity 800 - sv_lan_rate 25000
- sv_maxrate 25000 - sv_maxspeed 320
- sv_maxunlag 0.5 - sv_maxupdaterate 101
- sv_minupdaterate 101- sv_minrate 25000
- sv_proxies 1 - sv_send_logos 1
- sv_send_resources 1 - sv_stepsize 18
- sv_stopspeed 75 - sv_unlag 1
- sv_voiceenable 1 - sv_unlagsamples 1
- sv_unlagpush 0 - sys_ticrate 10000
- allow_spectators 1 - decalfrequency 60
- edgefriction 2 - host_framerate 0
- log on - pausable 0




Allowed Setting Values for Client



- cl_updaterate 101 - cl_cmdrate 101
- rate 25000 - m_filter 1/0
- hud_fastswitch 1/0 - zoom_sensitivity_ratio
- fps_max 101 - cl_dynamiccrosshair 1/0
- gamma 1/3 - brightness 1/3
- cl_minmodels 1/0 - cl_shadows 1/0
- Players Must be use WCG2006 CS GUI




Following Client Settings May Not Be Changed (Must use the default values)



- cl_weather - mp_corpse_stay
- mp_decals - max_shells
- max_smokepuffs - fastsprites
- ex_interp 0.01 




Unfair Practices Subject to Penalty




Use of personal model/skins (includes weapon skins)

Use of personal map texture

All cheat programs

Use of map bugs in play (e.g. map swimming, auto aim, etc.)

Use of unfair but available scripts (e.g. silentrun, attack+use, centerview script, norecoil script, etc.)

The server master can and will check for the use of any unfair practice or script, even those not listed above, during each match.

HLTV Proxy will join the game servers for Tournament Broadcast




If disconnection occurs during a match




If all the players cannot play due to an unintended, unforeseen accident such as server stoppage,

* Before the 3rd round starts: restart the match
* After the 3rd round starts: the score to that point will be admitted, but the final result will be ignored.

If up to 2 of all players are unintentionally disconnected, the round played at that point will be ignored. Then the next round will be played after confirmation of all players' connection to the server according to the server master's pause option. The money amount for all players will be reset to $800.

In the case of intentional disconnection, the referee may decide to end the match with the offending team losing by forfeit.

Protests can only be filed by the team leader.
If a player does not agree to any rules, he/she can express his/her protest to a referee before the completion of a match. Any intentional refusal to connect to the match server can result in a default loss for that team with the decision to be made at the sole discretion of the referee.

Two warnings constitute being disqualified from the tournament.

If a rematch is decided by the head referee, the team that does not follow this decision will be subject to disqualification.




These rules are for the WCG 2007 Samsung Euro Championship and are subject to modification in the following aspects.




Use of most recent patch/version release of each official game within WCG Euro committee's own discretion.

In-game settings and required factors necessitated by use of most recent patch version/release

Cheat Protection Program release and/or cheat protection functions


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